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 Adding a food system

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vlad bioviski

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Posts : 14
Join date : 2014-10-25
Age : 18
Location : Orbit 16

PostSubject: Adding a food system   Mon May 25, 2015 7:55 pm

well as may  you have heard about this new job the chef as you can deploy a microwave for the people to have their daily greens i think we should add a food systems so that the new job might start to get popular  i think it would be a great way to show that  theirs more benefit of being a chef or even add a vending machine   where you can order food or drink where it drops out and u press and gives you health  its only idea and i just wanted to give a shout about it.
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Micro10

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Posts : 310
Join date : 2015-01-13
Location : Perth

PostSubject: Re: Adding a food system   Mon May 25, 2015 8:13 pm

The food GIVES you 99% Health Points.

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Botclone

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Posts : 34
Join date : 2015-05-20
Location : track my ip, you'll find my neighbor

PostSubject: Re: Adding a food system   Tue May 26, 2015 9:39 am

I don't think a hotdog should cost $500.

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littlekittenchloe

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Join date : 2015-05-17
Age : 18
Location : wishing i was in a cat world

PostSubject: Re: Adding a food system   Tue May 26, 2015 9:49 am

The job is already pretty popular to me.

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TOTTLING DOWN KITTY ROAD.
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Nice Car M8

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Posts : 655
Join date : 2014-09-19
Age : 16
Location : Inside 'cause I am a nerd who doesn't go outside.

PostSubject: Re: Adding a food system   Tue May 26, 2015 10:53 am

@Botclone wrote:
I don't think a hotdog should cost $500.
Well, considering people have millions of dollars in game, it is a reasonable price in comparison as there is not much to pay for anyway.

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Justinn

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Posts : 522
Join date : 2014-07-29
Age : 18
Location : Sirus B

PostSubject: Re: Adding a food system   Tue May 26, 2015 5:33 pm

it would stop people sitting in their bases and farming printers, but in some times get annoying +0
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Botclone

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Join date : 2015-05-20
Location : track my ip, you'll find my neighbor

PostSubject: Re: Adding a food system   Tue May 26, 2015 6:57 pm

How about letting us choose the food? Not random watermelons and milk.

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http://steamcommunity.com/groups/MuffinRace

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Aslov

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Join date : 2015-05-30
Age : 20
Location : Victoria

PostSubject: Re: Adding a food system   Sat May 30, 2015 5:31 am

Quote :
it would stop people sitting in their bases and farming printers



I agree with this. There's nothing currently stopping a player from sitting in a building at a far away, unpopulated area and farming printers all day behind several fading doors (Source: I've tried it). This alone inflates the economy with "easy" money effectively making some things seem meaningless (besides purely the Roleplay aspect) such as using jobs as an actual method of money making. Don't know if my vote -- or opinion -- carries any weight but +1 to the implementation of a "hunger" system.

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Botclone

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Join date : 2015-05-20
Location : track my ip, you'll find my neighbor

PostSubject: Re: Adding a food system   Sat May 30, 2015 8:51 am

pls no post reviv make nother post

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