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 E2 Gunshop Code

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AuthorMessage
Jarred Plissken



Posts : 100
Join date : 2015-03-01
Age : 17
Location : Tassie mate

PostSubject: E2 Gunshop Code   Tue Dec 08, 2015 7:09 pm

I have made a E2 Gun shop code but it works a bit differently 


@name Custom Gunshop By Alive Prototype
@inputs CS:wirelink 
@model models/props_junk/PopCan01a.mdl
runOnChat(1)

CS:writeString("Welcome",0,1,999)

A = owner():lastSaid():explode(" ")


"Help section"

if(A[1,string]==".help" & chatClk(owner())){
hint("(.g1 .g2 .g3 .g4) Then Name To add guns",20)
hint("(.p1 .p2 .p3 .p4) Then Number To Add prices",20)
hint("(.clear) To Clear The Screen From guns",20)
hint("Thank you for using this script made by Alive ",20)
}

"Clear Command"
if(A[1,string]==".clear" & chatClk(owner())){
CS[2041]=3
}
"Lines between Guns"
CS:writeString("Enjoy our range of guns",0,2,999)
CS:writeString("Price",25,2,999)
CS:writeString("_____",25,3,500,20,10)
CS:writeString("_______________________",0,3,999,999)

"Gun add section"

if(A[1,string]==".g1" & chatClk(owner())){
#CS[2041]=1
CS:writeString((A[2,string])+" "+(A[3,string]),0,4,999)
}

if(A[1,string]==".g2" & chatClk(owner())){
#CS[2041]=1
CS:writeString((A[2,string])+" "+(A[3,string]),0,5,999)
}

if(A[1,string]==".g3" & chatClk(owner())){
#CS[2041]=1
CS:writeString((A[2,string])+" "+(A[3,string]),0,6,999)
}

if(A[1,string]==".g4" & chatClk(owner())){
#CS[2041]=1
CS:writeString((A[2,string])+" "+(A[3,string]),0,7,999)
}

if(A[1,string]==".g5" & chatClk(owner())){
#CS[2041]=1
CS:writeString((A[2,string])+" "+(A[3,string]),0,8,999)
}

if(A[1,string]==".g6" & chatClk(owner())){
#CS[2041]=1
CS:writeString((A[2,string])+" "+(A[3,string]),0,9,999)
}

"Price Add section"

if(A[1,string]==".p1" & chatClk(owner())){
#CS[2041]=1
CS:writeString("$"+(A[2,string]),25,4,999)

}

if(A[1,string]==".p2" & chatClk(owner())){
#CS[2041]=1
CS:writeString("$"+(A[2,string]),25,4,999)

}

if(A[1,string]==".p3" & chatClk(owner())){
#CS[2041]=1
CS:writeString("$"+(A[2,string]),25,4,999)

}

if(A[1,string]==".p4" & chatClk(owner())){
#CS[2041]=1
CS:writeString("$"+(A[2,string]),25,4,999)

}

if(A[1,string]==".p5" & chatClk(owner())){
#CS[2041]=1
CS:writeString("$"+(A[2,string]),25,4,999)

}

if(A[1,string]==".p6" & chatClk(owner())){
#CS[2041]=1
CS:writeString("$"+(A[2,string]),25,4,999)

}

"Hding Chat Section"

if(owner():lastSaid() == ".clear")
{hideChat(100)}

if(owner():lastSaid() == ".help")
{hideChat(100)}

if(owner():lastSaid() == ".Peter is a prick")
{hideChat(100)}


"End of code"

So what this dose is a Gun shop sign where you can add your own guns via !g1 M249 then the price Via !p1 7500 I have no issues with anyone using/improving this design just make sure to keep my name in it please

What I am planning to do
Making so you can set the vaule to a out put you don't have to use consta vaule or equal gates
What I am working on
Creating pre-set options


Last edited by Jarred Plissken on Tue Dec 08, 2015 9:06 pm; edited 1 time in total (Reason for editing : Dev-Log)
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Aphlex

avatar

Posts : 79
Join date : 2015-12-01
Age : 17
Location : Sydney

PostSubject: Re: E2 Gunshop Code   Tue Dec 08, 2015 7:44 pm

Very nice man!! Cant wait to use this code once i get donator
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Emerald Kiwi

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Posts : 233
Join date : 2015-06-12
Age : 21
Location : New Zealand

PostSubject: Re: E2 Gunshop Code   Tue Dec 08, 2015 7:49 pm

NICEY
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Ignatius, McGilliCuddy

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Posts : 16
Join date : 2015-12-06
Age : 17
Location : Queensland, Australia

PostSubject: Re: E2 Gunshop Code   Tue Dec 08, 2015 7:57 pm

Tried it out in singleplayer, works well man. Goodjob
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